ULTRAKILL, developed by Arsi "Hakita" Patala and published by New Blood Interactive, is a retro-inspired FPS that launched in Early Access on September 4. With its fast-paced combat, pixelated graphics, and over-the-top gore, it pays homage to classic titles like DOOM and Quake, while carving out its own chaotic identity. But don’t let the screenshots fool you—beneath the blood-soaked visuals and flying limbs lies a deeply strategic shooter. ULTRAKILL demands more than just mindless run-and-gun tactics. To survive, you’ll need to master a wide range of weapons, understand intricate level layouts, and execute high-speed maneuvers with precision. Momentum is Your Best Weapon One of the defining mechanics of ULTRAKILL is its emphasis on constant motion. Players are encouraged—if not forced—to stay in motion to dodge incoming attacks and navigate lethal traps. Enemies spawn only after entering specific areas, making mobility your primary defense during the initial chaos of each encounter. While it might seem overwhelming at first, especially for those unfamiliar with this kind of twitch-based gameplay, the learning curve is incredibly rewarding. Every death…